Build Guides

A build guide is a plan for your money. It names one gun, one Core and the tracks to buy. It also shows how the train beats each boss.

You do not have to follow a guide. Use one as a start, then change it to suit how you play.

The rules every guide follows

The six guides

GuideRoleSideGunCore
SiegeAreaAttackMortarFire
PlaguebearerStatusAttackMortarToxic
StormchainTargetsAttackMachine GunLightning
Glass CannonDamageAttackMachine Gun and LaserVoid
BulwarkSurvivalDefenceMachine GunEarth
Deep FreezeTimeDefenceLaserIce

The frame every guide shares

All six guides grow the train the same way. You gain carriages at rungs 2, 4, 10, 30 and 60, and the gun rack grows like this: 4 guns at rung 2, 6 at rung 3, 8 at rung 4, 10 at rung 5, 12 at rung 10, 14 at rung 20, 18 at rung 30, 22 at rung 40 and 24 at rung 60.

More guns arrive from rung 2. A guide only changes which gun you buy.

Siege

Area. Fire holds the ground. Splash holds the swarm.

Buy first

Siege sets the total. Every other guide spends what Siege spends.

By the end (rung 100)

TrackLevel
Projectile Damage602
Attack Speed560
Armour573
Train Health580
% Armour552
% Projectile Damage554
% Blast Radius20
Range20
Train Speed20
% Train Health559

Guns and Core: 23 legendary Mortars and 1 common Machine Gun, and the Fire Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerShells land in front of it as it chases. The burning ground hurts it. Keep Train Speed high so it catches you less.
20The WindlassIt holds still while it drags you, so the shells land on it. Splash kills the Bursters that come from behind. % Armour cuts the blasts that get through.
30The Brood-MotherYou cannot kill her. Splash breaks up the hatch, and the fire burns what walks in. Live through the repair, then drive on.
40The ReacherShells hit it while it rides. Take the hairpins fast to throw it off.
50The BulkheadTrain Speed lets you catch it. It has no armour, so the shells finish it fast.
60The StandardFire and splash hit the pile at the far end of the bridge. Armour and Train Health take the spit.
70The CourserShells hit it when it staggers after a charge, and the burn keeps working. Keep moving: the lava never stops.
80The CairnMortars are long guns, so they reach it in the canyon. Change your speed to get out of each red circle.
90The TideFire on the ground and splash keep the Shamblers down while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 57%, at rung 10. The Mortars did the most damage to the boss at rungs 10, 40, 70 and 100. At 20, 50 and 80 the one Machine Gun did more: the train won, but not by this plan. At 30, 60 and 90 the test could not tell which gun did the most. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 92%; at rungs 20 and 30 it stays at 100% or more.

Plaguebearer

Status. Plague spreads. The Mortar lands it on the pack.

Buy first

Damage over Time does nothing until the Toxic Core is on your guns. Wait for it.

By the end (rung 100)

TrackLevel
Projectile Damage584
Damage over Time568
Attack Speed552
% Projectile Damage556
DoT Tick Rate541
% Damage over Time539
Armour565
Train Health572
% Armour544
% Blast Radius20
Train Speed20
DoT Lifesteal20
% Train Health550

Guns and Core: 23 legendary Mortars and 1 uncommon Machine Gun, and the Toxic Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerPoison stacks on it from the first shell. It dies over time while you drive.
20The WindlassIt holds still, so the shells land on it and the poison ticks. Splash kills the Bursters from behind.
30The Brood-MotherYou cannot kill her. Splash breaks up the hatch, and the poison spreads from one hatchling to the next.
40The ReacherPoison it on the climb. DoT Lifesteal heals you between throws. Take the hairpins fast to throw it off.
50The BulkheadTrain Speed lets you catch it. It has no armour, so the shells and the poison finish it.
60The StandardShells and poison hit the pile at the far end of the bridge. DoT Lifesteal keeps the train up.
70The CourserGet the poison on it early. It ticks while the Courser runs. Keep moving: the lava never stops.
80The CairnMortars are long guns, so they reach it in the canyon. The poison finishes it. Change your speed to get out of each red circle.
90The TideSplash holds the hall, and the plague spreads through the Shamblers while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 91%. Poison did the most damage to the boss at rungs 10, 40, 70 and 100. At 20, 50 and 80 the one Machine Gun did more: the train won, but not by this plan. At 30, 60 and 90 the test could not tell which gun did the most. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 75%; at rungs 20 and 30 it stays at 99% or more.

Stormchain

Targets. Lightning jumps to what the guns cannot reach. Attack Speed feeds the chain.

Buy first

By the end (rung 100)

TrackLevel
Attack Speed575
Projectile Damage589
% Projectile Damage561
Train Health578
Armour570
% Armour550
Range20
Train Speed20
% Train Health556

Guns and Core: 24 legendary Machine Guns, and the Lightning Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerIn the test it stays out of Machine Gun range at rung 10, so you outrun it. Keep Train Speed high and take its kicks on Armour. By rung 100 your guns reach it.
20The WindlassFast fire and chain jumps clear the Bursters from behind. % Armour cuts the blasts that get through.
30The Brood-MotherYou cannot kill her. Chain jumps clear the hatchlings as they walk in. Live through the repair.
40The ReacherYour guns fire at it while it rides. Take the hairpins fast to throw it off.
50The BulkheadTrain Speed lets you catch it. It has no armour, so fast fire kills it.
60The StandardChain jumps hit Leaders and Spitters in the pile. Armour and Train Health take the spit.
70The CourserKeep firing as it runs. It takes the most damage when it staggers after a charge. Keep moving: the lava never stops.
80The CairnMachine Guns cannot reach it. Change your speed to get out of each red circle. Reach 85% of the track and it gives up.
90The TideChain jumps keep the Shamblers down while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 58%, at rung 10. The Machine Guns did the most damage to the boss at every rung where the boss took damage. At rung 10 the Harrower stayed out of range and took no damage. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 57%; at rungs 20 and 30 it stays at 100% or more.

Glass Cannon

Damage. Crits stack and Void marks. Each hit is huge.

Buy first

By the end (rung 100)

TrackLevel
Projectile Damage595
Attack Speed560
% Projectile Damage564
Crit Damage536
% Crit Damage514
Train Health573
Armour566
% Armour545
% Train Health552
Crit Chance20
Train Speed20

Guns and Core: 12 legendary Machine Guns and 12 legendary Lasers, and the Void Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerIn the test it stays out of gun range at rungs 10 and 100, so you outrun it. Its kick takes a share of your maximum health, so % Armour matters here.
20The WindlassLasers drain it while the guns crit. Armour and % Armour take the Burster blasts from behind.
30The Brood-MotherYou cannot kill her. This build hits hard enough to break eggs near the train. Live through the repair on Train Health.
40The ReacherYour guns fire at it while it rides, and crits take it down. Take the hairpins fast to throw it off.
50The BulkheadTrain Speed lets you catch it. It has no armour, so crits kill it fast.
60The StandardCrits kill Leaders as they arrive. Armour and Train Health take the spit.
70The CourserCrits hit it hard when it staggers after a charge. Keep moving: the lava never stops.
80The CairnYour guns cannot reach it. Change your speed to get out of each red circle. Reach 85% of the track and it gives up.
90The TideBig hits keep the Shamblers down while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 58%, at rung 10. The guns did the most damage to the boss at rungs 20, 40, 50 and 80. At rungs 10 and 100 the Harrower stayed out of range and took no damage, and at rung 70 the Courser lost almost none of its health. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 57%; at rungs 20 and 30 it stays at 99% or more.

Bulwark

Survival. The train is the weapon: armour, reflected damage and the ram. The guns back it up.

Buy first

By the end (rung 100)

TrackLevel
Armour590
Train Health587
% Armour559
Projectile Damage581
% Projectile Damage561
% Train Health548
Attack Speed539
Ram Damage566
Health Regen196
Train Speed20
% Damage Reflected20
Tenacity20

Guns and Core: 24 rare Machine Guns, and the Earth Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerIn the test it stays out of gun range at rung 10. Take its kicks on Armour and % Train Health and drive on. By rung 100 your guns reach it.
20The WindlassArmour and Train Health take the Burster blasts. Reflected damage and the guns wear the Windlass down.
30The Brood-MotherYou cannot kill her. Live through the repair on Armour and Health Regen.
40The ReacherHealth Regen heals you between throws. Reflected damage hurts it while it rides. Take the hairpins fast to throw it off.
50The BulkheadTrain Speed lets you catch it. It has no armour, so the guns finish it.
60The StandardArmour, Train Health and Health Regen take the spit for the whole repair.
70The CourserRam Damage fits the Ram Prow. Keep at least 60% of your top speed and you win the collision. Tenacity makes each kick shorter. Armour does not stop the lava: keep moving.
80The CairnArmour takes the blasts. Change your speed to get out of each red circle. Reach 85% of the track and it gives up.
90The TideArmour and Train Health take the bites while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 61%, at rung 10. The Machine Guns did the most damage to the boss at every rung where the boss took damage. At rung 10 the Harrower stayed out of range and took no damage. At rung 100 the guns took a quarter of its health. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 61%; at rungs 20 and 30 it stays at 100% or more.

Deep Freeze

Time. Ice slows, Lasers drain, and the train outruns what is left.

Buy first

Skip Projectile Damage. It only helps the two Machine Guns. The Laser drain grows with Damage over Time and % Damage over Time.

By the end (rung 100)

TrackLevel
% Armour559
% Projectile Damage560
Ram Damage572
Attack Speed546
Train Health576
Armour569
Damage over Time565
% Damage over Time553
Train Speed20
Range20
% Train Health555
Tenacity20

Guns and Core: 22 legendary Lasers and 2 common Machine Guns, and the Ice Core at level 20.

Timeline

The bosses

RungBossHow this build wins
10The HarrowerIt stays out of Laser range. Ice slows it, Train Speed outruns it, and Armour takes its kicks.
20The WindlassTenacity makes each stake stop shorter. The Lasers barely dent it, so outlast it. Keep your speed up when it lets go, or it hooks on again.
30The Brood-MotherYou cannot kill her. Ice slows the hatchlings. Live through the repair on Armour.
40The ReacherYour top speed lets you throw it on every hairpin. The Lasers barely dent it, and Armour slows its drain.
50The BulkheadThis build has the speed to keep up with it. Stop and repair each smashed track.
60The StandardIce slows the pile at the far end of the bridge. Armour takes the spit.
70The CourserRam Damage fits the Ram Prow, and your speed wins the collision. Tenacity makes each kick shorter. Keep moving: the lava never stops.
80The CairnYour guns cannot reach it. Change your speed to get out of each red circle. Your speed gets you to 85% of the track, where it gives up.
90The TideIce slows the Shamblers. Armour holds while you dig.

Test result (main, configHash 8d9f7db2). Bots that follow this guide exactly cleared all 10 boss rungs, on all 3 test seeds. The lowest train health was 18%, at rung 30. No boss lost any real share of its health to this build at any rung: it wins by surviving and out-running. At 20 and 50 the Machine Guns did more damage than the Lasers; at 40, 70, 80 and 100 it was bleed. Budget refit (2026-10-20): the bots in the test now hold about twice a typical player's gold. Rerun at rungs 10, 20 and 30, every rung still cleared on every seed. The lowest train health at rung 10 is now 57%; at rungs 20 and 30 it stays at 93% or more.

At rung 100

Bosses come every tenth rung, from rung 10 to rung 90. At rung 100 the Harrower comes back. Use the same plan as at rung 10. In the test, the Stormchain and Bulwark guns reach it at rung 100, but not at rung 10.

See Also